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Godot Shaders

Project type

Shader Programming / Maths

Date

2024

Role

Programmer

Project type

Shaders in Godot 4.0

Code

C# / GDscript / C++

I've developed a comprehensive shaders project using Godot 4.2, featuring a mix of GLSL ES 3.0 and Visual Shaders. The project includes light sources affecting surfaces, shadow mapping, various forms of animation, and procedural animation. It also showcases animated objects, shader effects that change over time, and user interaction. Additionally, it incorporates custom shader-based particle effects, animated shaders that use world data for dynamic displays, and a depth shader responsive to camera rotation. To top it all off, the project features cute ducks and dogs.

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