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Godot Shaders
Project type
Shader Programming / Maths
Date
2024
Role
Programmer
Project type
Shaders in Godot 4.0
Code
C# / GDscript / C++
I've developed a comprehensive shaders project using Godot 4.2, featuring a mix of GLSL ES 3.0 and Visual Shaders. The project includes light sources affecting surfaces, shadow mapping, various forms of animation, and procedural animation. It also showcases animated objects, shader effects that change over time, and user interaction. Additionally, it incorporates custom shader-based particle effects, animated shaders that use world data for dynamic displays, and a depth shader responsive to camera rotation. To top it all off, the project features cute ducks and dogs.














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